Exploring Colours and Creativity with Maria
This creative workshop is designed to enhance participants' understanding of colour theory, cultural perceptions of colour, and innovative thinking through interactive exercises. Participants will engage in activities that challenge their creativity and encourage out-of-the-box thinking, with a focus on the psychological and contextual significance of colours.
STEAM Development Methodology in Education / Office and Home with Gary
This ‘short course’ will introduce STEAM methodology as a development tool for use in education, personal and team development and for use with your own family members. The course is more than 70% hands on, practical and practice and will be dynamic with the aim to engage and answer questions facilitating your understanding and use of these tools after the course. Competency leads to Confidence and Credibility, things important to us all. This is a course for those who care about their own development and the development of others.
Outcomes
- Develop a nuanced understanding of colour perception and its impact on emotions and decisions
- Explore the cultural and contextual meanings of colours in various scenarios
- Collaborate with peers to develop and present ideas that incorporate colour theory
- Enhance problem-solving skills by reimagining challenges as opportunities for innovation
- An awareness of personal development needs and opportunities
- Defining and understanding ‘Competency’
- Planning development for yourself and others
- The role and guide to being a ‘Mentor / Facilitator’.
Schedule
- 09:00 - Registration
- 09:30 - 10:15 Start with Maria
- 11:00 - 11:30 Coffee Break
- 11:30 - 12:15 Continue with Gary
- 13:00 - 14:00 Lunch & Networking
Format
- 15 min max - We will start the training with building a colour map based on the participants' perceptions.
- 15 min - a short presentation on how we see colours based on our culture and context.
- 20 min - Each group will create a list of features and description of the worst possible product with the task to add as much of their knowledge about colours in it as possible.
- 25 min - If there are 4 teams - Once they have the product each team will have time to present their worst possible product to everyone. - each team will have around 5 min to present their idea plus a few min to organise them.
- 5 min - Once the presentations are over we will share with them that if we turn all negative qualities they wrote to their positives, they will have created a product that is highly likely to be successful and will encourage them to use this technique in their life and at work.
- The STEAM elements will be predominantly discussion and practical.
- If we have time we will ask them to present their best products based on the worst product they created.
